Granted, it won’t immediately kill you – though I’m vexed by any platforming game that includes fall damage – but there are areas where you will fall for over ten seconds before you hit the bottom, which just adds to an already frustrating moment. Recompile’s levels are surprisingly vast with a lot of verticality which, also, means there is a lot of falling. Even then there were many occasions when I’d slip through a crack I couldn’t see and tumble into the digital abyss below. I get that the idea is you’re exploring a mainframe where certain components have been long dormant, but the problem of a game that requires you to do some platforming in very dimly lit areas means you can’t see where you’re going a lot of the time, making it difficult to gauge jumps. Yet lighting, or rather a lack of it, is the first of many of Recompile’s faults. The lighting is especially dazzling whenever a part of the system is restored or you find a power-up, the latter having you jump into a sphere crackling with bright sparks and particle effects. But then when the game lights up, you appreciate all the subtle beauty from the environment’s shiny surfaces and subtle grooves. It’s perhaps peculiar to see why it’s actually being marketed as a next-gen console exclusive, especially from a micro indie studio like Phigames. It has a fairly minimalist design, as also seen by your blocky avatar, which shares some resemblance to music-based rail shooter Rezand its hacker character’s first form. READ MORE: From ‘Fortnite’ to ‘Roblox’: The best in-game concerts ever, ranked.Recompile’s setting is an intriguing one as you’re a program dropped into a corrupt computer mainframe, tasked with restoring this digital wasteland and gradually discover just what it is you’re actually inside and the origins of its mysterious AI Hypervisor. Part of any great Metroidvania is entering a world to get lost in, usually dimly lit tunnels or underground caverns filled with surprise and danger in equal measure.
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